The last model in my one-per-day decoration series. Because it was much more complex than the other 3 I almost had to do this over 2 days, but I stayed up late and got it done.
The low and high poly models were created in Maya. Textures were painted in Photoshop. Fine normal details were added with CrazyBump. It has 408 triangles and uses a 1024x1024 material composed of Diffuse, Normal, and Specular maps.
Based on Games Workshop's plastic model.
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