Unreal Engine 3 became freely available without having to go through Unreal Tournament 3. This meant more frequent updates to their engine and people would be able to play our mod without buying Unreal Tournament 3 first. But the downside of this was that we could no longer use all the nice Unreal Tournament 3 environment art for our maps. To help out our mappers, and practice a faster workflow, I decided to do a series of battlefield decorations. Each one of these was created start to finish in one day.
The low and high poly models were created in Maya. Textures were painted in Photoshop. Fine normal details were added with CrazyBump. It has 288 triangles and uses a 1024x1024 material composed of Diffuse, Normal, and Specular maps.
Based on Games Workshop's plastic model.
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