The Goliath Hive proved my dedication and ability to the Tyranid Mod team so they agreed when I asked for a character model. This one was really challenging for me but I learned a lot about the do's and do not's of low poly modeling. When I look back now I see dozens of places that I could've greatly reduced the polycount, but then hindsight is 20/20 they say. Even today it is still one of my favorite models.
The model was created in Maya and the texture was painted in Photoshop. It has 3630 triangles and uses a 512 x 512 texture. Like all of the models for Dawn of War, the texture uses a grayscale layer overlayed on top of 5 color channels so that it can have it's color changed using Dawn of War's "Army Painter".
Based on Games Workshop's plastic model.
No comments:
Post a Comment