About the artist

My entire life I have had two great passions: Video Games and Art. My goal is to meld both of these passions into a career. I use Maya, Mudbox, Photoshop, Gimp and Crazybump. I learn best from experience and getting feedback/constructive criticism from my peers. That's why I am able to use these tools and make these works of art without any formal training. When I was a teenager I discovered the Warhammer 40,000 tabletop game and I was hooked. I liked reading about the fictional races and strategies, but most of all I loved painting the miniatures. It helped me learn a great deal about color theory, highlighting, shading and sculpting. While I no longer have time to paint miniatures, I feel that it helps me today with my 3d modeling and painting. I have a great eye for proportion and detail. I am happiest when I am close to my art, working on intricate details, blasting heavy metal music through my head-phones. I also thoroughly enjoy playing guitar, volleyball with my brother, video games with my friends, watching movies with my wife, and playing disc golf with my father.

Friday, March 18, 2011

Ravener - Dawn of War: Tyranid Mod

Image Hosted by ImageShack.us

The Goliath Hive proved my dedication and ability to the Tyranid Mod team so they agreed when I asked for a character model. This one was really challenging for me but I learned a lot about the do's and do not's of low poly modeling. When I look back now I see dozens of places that I could've greatly reduced the polycount, but then hindsight is 20/20 they say. Even today it is still one of my favorite models.

The model was created in Maya and the texture was painted in Photoshop. It has 3630 triangles and uses a 512 x 512 texture. Like all of the models for Dawn of War, the texture uses a grayscale layer overlayed on top of 5 color channels so that it can have it's color changed using Dawn of War's "Army Painter".

Based on Games Workshop's plastic model.

No comments:

Post a Comment