About the artist

My entire life I have had two great passions: Video Games and Art. My goal is to meld both of these passions into a career. I use Maya, Mudbox, Photoshop, Gimp and Crazybump. I learn best from experience and getting feedback/constructive criticism from my peers. That's why I am able to use these tools and make these works of art without any formal training. When I was a teenager I discovered the Warhammer 40,000 tabletop game and I was hooked. I liked reading about the fictional races and strategies, but most of all I loved painting the miniatures. It helped me learn a great deal about color theory, highlighting, shading and sculpting. While I no longer have time to paint miniatures, I feel that it helps me today with my 3d modeling and painting. I have a great eye for proportion and detail. I am happiest when I am close to my art, working on intricate details, blasting heavy metal music through my head-phones. I also thoroughly enjoy playing guitar, volleyball with my brother, video games with my friends, watching movies with my wife, and playing disc golf with my father.

Friday, March 18, 2011

Eldar Falcon - UT40k (Unreal Engine 3)

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The Eldar Guardian was ingame but it needed some armor. I decided to do the Falcon because it is the basis for 2 or 3 different Eldar Grav Tanks (basically just different turrets) so I can turn this 1 vehicle into several with minimal effort. Also I love the original model and couldn't resist building it in 3d.

The low and high poly models were created in Maya. Textures were painted in Photoshop. Fine normal details were added with CrazyBump. It has 5078 triangles and uses two 2048x2048 materials composed of Diffuse, Normal, Specular and Glow maps.

Based on Games Workshop's plastic model.

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