About the artist

My entire life I have had two great passions: Video Games and Art. My goal is to meld both of these passions into a career. I use Maya, Mudbox, Photoshop, Gimp and Crazybump. I learn best from experience and getting feedback/constructive criticism from my peers. That's why I am able to use these tools and make these works of art without any formal training. When I was a teenager I discovered the Warhammer 40,000 tabletop game and I was hooked. I liked reading about the fictional races and strategies, but most of all I loved painting the miniatures. It helped me learn a great deal about color theory, highlighting, shading and sculpting. While I no longer have time to paint miniatures, I feel that it helps me today with my 3d modeling and painting. I have a great eye for proportion and detail. I am happiest when I am close to my art, working on intricate details, blasting heavy metal music through my head-phones. I also thoroughly enjoy playing guitar, volleyball with my brother, video games with my friends, watching movies with my wife, and playing disc golf with my father.

Friday, March 18, 2011

Goblin - Hero Quest

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I spent some time dabbling in game programming. I picked up Dark Basic: Classic and learned how to write simple games with it. I wanted to recreate the old Hero Quest board game in 3d, so I started creating art assets for it. The model is completely green because I wanted it to look just like the plastic miniature from the game. I planned to come back to it later on and create a full-color option for those that preferred to play the game that way. However I soon realized that the amount of time I spent on programming was cutting deeply into my modeling time. So I put the project on indefinite hold.

The model was created in Maya and the texture was painted in Photoshop. It has 860 triangles and uses a 256x256 texture.

Based on Milton Bradley's plastic model.

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