About the artist

My entire life I have had two great passions: Video Games and Art. My goal is to meld both of these passions into a career. I use Maya, Mudbox, Photoshop, Gimp and Crazybump. I learn best from experience and getting feedback/constructive criticism from my peers. That's why I am able to use these tools and make these works of art without any formal training. When I was a teenager I discovered the Warhammer 40,000 tabletop game and I was hooked. I liked reading about the fictional races and strategies, but most of all I loved painting the miniatures. It helped me learn a great deal about color theory, highlighting, shading and sculpting. While I no longer have time to paint miniatures, I feel that it helps me today with my 3d modeling and painting. I have a great eye for proportion and detail. I am happiest when I am close to my art, working on intricate details, blasting heavy metal music through my head-phones. I also thoroughly enjoy playing guitar, volleyball with my brother, video games with my friends, watching movies with my wife, and playing disc golf with my father.

Friday, March 18, 2011

Hive Tyrant - Dawn of War: Tyranid mod

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This is a similar story to the Spore Chimney. The same modeler that went missing had already finished a Hive Tyrant and never submitted it. We weren't sure if we would ever get it, and I was out of things to work on, so I decided that I would start building my own.

This model took me more time than any other in my portfolio. It is very complicated with lots of equipment options that we wanted to have in-game. Tyranid weapons are physically connected to their limbs, so each weapon needed it's own set of arms. And since this is the commander of the army and poster child of the mod, I really took my time and made sure I got the proportions and details correct.

For these same reasons we also decided to cheat the Dawn of War rules a little bit. All models in Dawn of War use a 512x512 texture, but with so many different equipment options, including a massive pair of wings, there was no way to put everything on a single 512x512 texture without all the details being too blurry. So we opted for 2 textures. I think the results were worth it.

The model was created in Maya and the texture was painted in Photoshop. It has 3862-5038 triangles depending on equipment, and uses one 512x512 texture for the body, and one 1024x1024 texture for the equipment.

Based on Games Workshop's plastic model.

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