I have done some map editing in UT2004 and know about the importance of modularity. Well Games Workshop released a plastic range of building models to be used as scenery for their table top game. They looked like they would work perfectly in UT2004 so I set out to recreate them for the UT40k mod.
It was shortly after I finished this section of wall that the Unreal Tournament 3 engine became available for modding. In order to transition the UT40k mod from the UT2 engine to the UT3 we would have to do extensive reworking of the artwork to make good use of the higher polycounts and normal maps. So this building is not yet complete as it is waiting to be reworked for the UT3 engine.
The model was created in Maya and the texture was painted in Photoshop. It has 486 triangles and uses a 1024x1024 texture.
Based on Games Workshop's plastic model.
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