About the artist

My entire life I have had two great passions: Video Games and Art. My goal is to meld both of these passions into a career. I use Maya, Mudbox, Photoshop, Gimp and Crazybump. I learn best from experience and getting feedback/constructive criticism from my peers. That's why I am able to use these tools and make these works of art without any formal training. When I was a teenager I discovered the Warhammer 40,000 tabletop game and I was hooked. I liked reading about the fictional races and strategies, but most of all I loved painting the miniatures. It helped me learn a great deal about color theory, highlighting, shading and sculpting. While I no longer have time to paint miniatures, I feel that it helps me today with my 3d modeling and painting. I have a great eye for proportion and detail. I am happiest when I am close to my art, working on intricate details, blasting heavy metal music through my head-phones. I also thoroughly enjoy playing guitar, volleyball with my brother, video games with my friends, watching movies with my wife, and playing disc golf with my father.

Friday, March 18, 2011

Basilica Administratum - UT40k mod (Unreal Engine 2)

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I have done some map editing in UT2004 and know about the importance of modularity. Well Games Workshop released a plastic range of building models to be used as scenery for their table top game. They looked like they would work perfectly in UT2004 so I set out to recreate them for the UT40k mod.

It was shortly after I finished this section of wall that the Unreal Tournament 3 engine became available for modding. In order to transition the UT40k mod from the UT2 engine to the UT3 we would have to do extensive reworking of the artwork to make good use of the higher polycounts and normal maps. So this building is not yet complete as it is waiting to be reworked for the UT3 engine.

The model was created in Maya and the texture was painted in Photoshop. It has 486 triangles and uses a 1024x1024 texture.

Based on Games Workshop's plastic model.

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